Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
Write a /summon command without hand-editing NBT. Pick the entity, fill the armor and hand slots visually, give it a custom name, set attributes, passengers and drop chances, then copy a command that matches the edition and version you selected. Armor slots have a fixed order and Java 1.21.5 replaced the ArmorItems and HandItems lists with a single equipment component, so the generator writes whichever form your world accepts.
Plain summon
/summon minecraft:creeper ~ ~ ~The baseline form: entity id plus ~ ~ ~ for "right here".
Named mob with custom health
/summon minecraft:skeleton ~ ~ ~ {PersistenceRequired:1b,CustomName:"Sniper",Health:30f,attributes:[{id:"minecraft:max_health",base:30}]}CustomName, Health and PersistenceRequired in one command -- the standard mini-boss recipe.
Armed and armored
/summon minecraft:zombie ~ ~ ~ {equipment:{head:{id:"minecraft:diamond_helmet",count:1},mainhand:{id:"minecraft:iron_sword",count:1}},CustomName:"Crypt Guard",Health:40f,attributes:[{id:"minecraft:max_health",base:40}]}Equipment slots write the modern equipment component on 1.21.5+ and legacy ArmorItems/HandItems below it.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",Count:1b}],HandItems:[{id:"minecraft:iron_sword",Count:1b},{}],CustomName:'{"text":"Crypt Guard"}'}Java 1.21.4
/summon minecraft:zombie ~ ~ ~ {ArmorItems:[{},{},{},{id:"minecraft:diamond_helmet",count:1}],HandItems:[{id:"minecraft:iron_sword",count:1},{}],CustomName:'{"text":"Crypt Guard"}'}Java 26.2
/summon minecraft:zombie ~ ~ ~ {equipment:{head:{id:"minecraft:diamond_helmet",count:1},mainhand:{id:"minecraft:iron_sword",count:1}},CustomName:"Crypt Guard"}Bedrock 26.x
/summon minecraft:zombie "Crypt Guard" ~ ~ ~Fill the four armor slots and the two hand slots in the editor. On Java 1.21.5 and later the generator writes a single equipment component; below that it writes the legacy ArmorItems and HandItems lists. Both forms are produced automatically for the version you pick.
Enable the IsBaby tag on mobs that support it (zombies, piglins, most animals). It emits IsBaby:1b on legacy Java and the modern is_baby field where that applies; the option is hidden for mobs that have no baby form.
Bedrock /summon cannot take the Java NBT payload, so custom name, health, equipment and passengers are dropped there. Switch the edition selector to Bedrock and the generator emits the plain command plus an explicit warning for every field that did not carry over.
Turn on NoAI to freeze it in place and PersistenceRequired so it never despawns when players leave the area. Both are single tags in the editor and are common for statues, shop keepers and boss set-pieces.
Add a passenger in the Passengers section: summon the vehicle (a chicken) and nest the rider (a zombie) inside it. Java supports arbitrarily deep passenger stacks in one command; Bedrock needs a separate /ride command instead.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.