Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
The drowned is the only trident source in survival, and by command it becomes the backbone of any underwater encounter: ranged trident throws, melee swarms, and river ambushes that stay submerged through daylight. /summon drowned puts one exactly where your ocean dungeon needs it.
Use the generator to control the loadout. Naturally spawned drowned rarely carry tridents, but a summoned one holds whatever you assign — a trident for ranged pressure, a gold armor set for a treasure-guardian theme, or a totem in the offhand for a two-phase fight. Add the baby trait for a fast, hard-to-hit swarm variant.
Custom health and names finish the encounter: a named, high-health trident carrier reads as a boss the moment it surfaces, and its nameplate stays legible through water.
Trident thrower
/summon minecraft:drowned ~ ~ ~ {equipment:{mainhand:{id:"minecraft:trident",count:1}}}A trident in the mainhand is all it takes to unlock throwing AI, and the weapon returns to its hand after every toss.
Gilded tide elite
/summon minecraft:drowned ~ ~ ~ {equipment:{feet:{id:"minecraft:golden_boots",count:1},legs:{id:"minecraft:golden_leggings",count:1},chest:{id:"minecraft:golden_chestplate",count:1},head:{id:"minecraft:golden_helmet",count:1},mainhand:{id:"minecraft:trident",count:1,components:{"minecraft:enchantments":{"minecraft:impaling":3}}}},CustomName:"Tide Warden",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Gold armor sells the sunken-treasure look while triple health makes it the anchor of an underwater wave.
Baby swarm unit
/summon minecraft:drowned ~ ~ ~ {IsBaby:1b}Small hitbox, adult damage, and faster movement — a handful of these pressure players far more than one armored adult.
Totem bruiser
/summon minecraft:drowned ~ ~ ~ {equipment:{mainhand:{id:"minecraft:iron_sword",count:1},offhand:{id:"minecraft:totem_of_undying",count:1}},CustomName:"Deep One"}The offhand totem fires on fatal damage, so players must burn it down twice before the kill sticks.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:drowned ~ ~ ~ {ArmorItems:[{id:"minecraft:golden_boots",Count:1b},{id:"minecraft:golden_leggings",Count:1b},{id:"minecraft:golden_chestplate",Count:1b},{id:"minecraft:golden_helmet",Count:1b}],HandItems:[{id:"minecraft:trident",Count:1b,tag:{Enchantments:[{id:"minecraft:impaling",lvl:3s}]}},{}],CustomName:'{"text":"Tide Warden"}',CustomNameVisible:1b,Health:60f,Attributes:[{Name:"generic.max_health",Base:60}]}Java 1.21.4
/summon minecraft:drowned ~ ~ ~ {ArmorItems:[{id:"minecraft:golden_boots",count:1},{id:"minecraft:golden_leggings",count:1},{id:"minecraft:golden_chestplate",count:1},{id:"minecraft:golden_helmet",count:1}],HandItems:[{id:"minecraft:trident",count:1,components:{"minecraft:enchantments":{levels:{"minecraft:impaling":3},show_in_tooltip:true}}},{}],CustomName:'{"text":"Tide Warden"}',CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Java 26.2
/summon minecraft:drowned ~ ~ ~ {equipment:{feet:{id:"minecraft:golden_boots",count:1},legs:{id:"minecraft:golden_leggings",count:1},chest:{id:"minecraft:golden_chestplate",count:1},head:{id:"minecraft:golden_helmet",count:1},mainhand:{id:"minecraft:trident",count:1,components:{"minecraft:enchantments":{"minecraft:impaling":3}}}},CustomName:"Tide Warden",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Bedrock 26.x
/summon minecraft:drowned "Tide Warden" ~ ~ ~Pick the trident in the mainhand slot in the generator. Any drowned holding one throws it at range automatically and never runs out.
In direct sunlight, yes, like zombies. They dive for water at sunrise, so open-air daytime fights need cover, a roof, or a fully underwater arena.
Only at the standard low equipment drop chance, so most kills yield nothing. Treat assigned tridents as an encounter tool, not loot players will farm.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.