Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
The breeze fights like nothing else in the hostile roster: it leaps constantly, lobs wind charges that shove players around, and shrugs off arrows entirely. Summoning one outside the trial chambers gives map-makers a knockback-based hazard that punishes ranged play and turns any ledge, lava pool, or void gap into part of the encounter.
Wind charges are also environmental tools. Their bursts swing wooden doors and trapdoors, press buttons, and snuff out candles, so a caged breeze can double as a chaotic puzzle element that keeps flipping the room's state while players try to work around it.
This builder writes the full summon command as you tune it - rename the mob, push its 30 base health higher for a duel-length fight, or lock it down with no_ai for model showcases. Copy the output into a command block and it drops straight into your map.
Trial arena duelist
/summon minecraft:breeze ~ ~ ~ {PersistenceRequired:1b,CustomName:"Gale Warden",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Doubles the default 30 health and shows the name overhead - a proper duel boss that survives long enough to knock players off the platform twice.
Unkillable door-chaos machine
/summon minecraft:breeze ~ ~ ~ {Invulnerable:1b,PersistenceRequired:1b,CustomName:"Vault Draft"}Cage it behind glass near your puzzle: its wind charges keep toggling the wooden doors and buttons players depend on, and invulnerable means they can't remove the problem.
Frozen showcase specimen
/summon minecraft:breeze ~ ~ ~ {NoAI:1b,Glowing:1b}no_ai halts the perpetual leaping and stops wind charge fire, leaving a glowing, stationary model for museums or mob galleries.
Quiet rooftop skirmisher
/summon minecraft:breeze ~ ~ ~ {Silent:1b,Health:45f,attributes:[{id:"minecraft:max_health",base:45}]}Removing the whoosh and hum audio cues makes its knockback shots much harder to anticipate on open rooftops - pair with extra health for a mid-tier ambush.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:breeze ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Gale Warden"}',CustomNameVisible:1b,Health:60f,Attributes:[{Name:"generic.max_health",Base:60}]}Java 1.21.4
/summon minecraft:breeze ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Gale Warden"}',CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Java 26.2
/summon minecraft:breeze ~ ~ ~ {PersistenceRequired:1b,CustomName:"Gale Warden",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Bedrock 26.x
/summon minecraft:breeze "Gale Warden" ~ ~ ~Projectile deflection is built into the mob - arrows bounce off harmlessly. Bring a sword or axe, or design the encounter so melee range is achievable.
Its wind charge bursts swing wooden doors, trapdoors, and fence gates and press buttons. Use iron doors anywhere the mob must not interfere, since those ignore the burst.
Only from trial spawners inside trial chambers - it has no natural surface spawning. Summoning is the only way to place one anywhere else.
The default is 30. Around 60 works for a solo duel, since most damage lands in short melee windows between its leaps; go higher for team fights.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.