Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
Guardians are the ocean monument's rank-and-file: a swimming turret with a charge-up laser, retractable spikes, and a single eye that tracks targets through open water. As a summon target they answer one specific map-making question — how do you make a body of water dangerous? One guardian per pool turns a flooded corridor, castle moat, or diving shaft into contested space without a single piece of redstone.
The laser defines the encounter. It locks on within about 15 blocks, charges over a couple of seconds while the beam shifts color, and lands its damage as a single hit at the end — and because it is not a projectile, shields do nothing against it. Breaking line of sight during the charge resets the attack, so pillars and half-walls matter far more than armor in a guardian gauntlet.
The fields cover turret duty and décor alike: customHealth stretches the thin 30-point default so a sentry survives more than one bow volley, silent deletes the zap-and-squeak audio that telegraphs an ambush pool, and a minecart vehicle holds one steady on dry land where it would otherwise flop toward water. The prismarine shard drops even give survival-adjacent maps a farmable currency.
Moat sentry
/summon minecraft:guardian ~ ~ ~ {CustomName:"Moat Sentry",Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}60 health doubles the default so the turret outlasts an opening volley; melee divers still get jabbed by the spike reflex, so the moat punishes both approaches.
Ambush pool
/summon minecraft:guardian ~ ~ ~ {Silent:1b,PersistenceRequired:1b}silent removes the beam zap and squeaking that normally telegraph the trap; persistent stops the pool going empty while players spend an hour elsewhere in the map.
Aquarium showpiece
/summon minecraft:guardian ~ ~ ~ {NoAI:1b,NoGravity:1b,Invulnerable:1b,CustomName:"Monument Relic"}no_ai stops the wandering, no_gravity keeps it hovering mid-tank instead of settling to the glass floor, and invulnerable protects the exhibit from visitors with tridents.
Dry-land turret cart
/summon minecraft:minecart ~ ~ ~ {Passengers:[{id:"minecraft:guardian"}]}the minecart pins the guardian in place on land, where it would otherwise flop toward the nearest water; behind iron bars it reads as monument-flavored set dressing or a captured specimen.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:guardian ~ ~ ~ {NoAI:1b,NoGravity:1b,Invulnerable:1b,CustomName:'{"text":"Monument Relic"}'}Java 26.2
/summon minecraft:guardian ~ ~ ~ {NoAI:1b,NoGravity:1b,Invulnerable:1b,CustomName:"Monument Relic"}Bedrock 26.x
/summon minecraft:guardian "Monument Relic" ~ ~ ~It fights properly only while submerged — on land it flops and prioritizes finding water. Check the pool is deep enough to cover it and that targets sit within roughly 15 blocks with clear line of sight.
Indefinitely — guardians take no drying-out damage — but it hops toward any water it can sense instead of holding position. A minecart, boat, or enclosed one-block pool keeps a land installation where you put it.
It deals a solid single hit that scales with difficulty and ignores shields entirely. The real pressure is the forced timing: break line of sight during the charge or take the hit.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.