Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
Pillagers are the workhorse ranged mob for illager-themed content: cheap to place in numbers, instantly readable to players, and dangerous at range thanks to the crossbow. A custom summon lets you go beyond the vanilla patrol - hand-pick the crossbow's enchantments, rename individual raiders, tune health per wave, and mount one on a ravager for a proper vanguard unit.
The one mechanic that trips people up is the weapon dependency: a pillager fights only while it holds a crossbow. That makes the hand slot the single most important field in this builder. Fill it for combatants, or deliberately leave it empty to create harmless background illagers for camps, prisons, and dialogue scenes.
Everything you toggle here lands in one paste-ready command. Health defaults to 24, so bumping it to 40 or so gives a raider that survives roughly one extra fully-charged bow shot - handy when balancing wave difficulty.
Outpost marksman with upgraded crossbow
/summon minecraft:pillager ~ ~ ~ {equipment:{mainhand:{id:"minecraft:crossbow",count:1,components:{"minecraft:enchantments":{"minecraft:unbreaking":3,"minecraft:mending":1}}}},CustomName:"Outpost Marksman"}Pairs a custom name with an explicitly defined crossbow; illagers render held items, so the weapon shows in its hands exactly as configured.
Ravager vanguard jockey
/summon minecraft:ravager ~ ~ ~ {Passengers:[{id:"minecraft:pillager"}]}The classic raid wave-five pairing: a ravager that rams through crowds while the pillager on top keeps firing bolts over its head.
Disarmed camp prisoner
/summon minecraft:pillager ~ ~ ~ {PersistenceRequired:1b}With no crossbow in hand this illager never attacks anything, and persistent stops it despawning - ideal set dressing for a captured raider scene.
Tanky wave anchor
/summon minecraft:pillager ~ ~ ~ {Glowing:1b,Health:40f,attributes:[{id:"minecraft:max_health",base:40}]}Nearly double health plus a glowing outline marks this raider as the priority kill players must find through smoke and walls.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:pillager ~ ~ ~ {HandItems:[{id:"minecraft:crossbow",Count:1b,tag:{Enchantments:[{id:"minecraft:unbreaking",lvl:3s},{id:"minecraft:mending",lvl:1s}]}},{}],CustomName:'{"text":"Outpost Marksman"}'}Java 1.21.4
/summon minecraft:pillager ~ ~ ~ {HandItems:[{id:"minecraft:crossbow",count:1,components:{"minecraft:enchantments":{levels:{"minecraft:unbreaking":3,"minecraft:mending":1},show_in_tooltip:true}}},{}],CustomName:'{"text":"Outpost Marksman"}'}Java 26.2
/summon minecraft:pillager ~ ~ ~ {equipment:{mainhand:{id:"minecraft:crossbow",count:1,components:{"minecraft:enchantments":{"minecraft:unbreaking":3,"minecraft:mending":1}}}},CustomName:"Outpost Marksman"}Bedrock 26.x
/summon minecraft:pillager "Outpost Marksman" ~ ~ ~Set the mainhand slot to a crossbow and add enchantments like Unbreaking III in the item editor. The mob renders and fires whatever crossbow you define.
Check its main hand first - no crossbow means no attacks at all. If the weapon is there, make sure you didn't enable no_ai, which freezes targeting entirely.
No. Raid-trigger mechanics come from killing a captain wearing an ominous banner. A standard summoned pillager carries no banner, so it dies without consequences.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.