Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
Phantoms are vanilla's punishment for skipped sleep: after three in-game days without a bed or a death, they materialize in the night sky and dive at whoever kept the insomnia statistic ticking. As the only flying undead, they mix aerial pathing with the whole undead rulebook — sunlight ignition, Smite vulnerability, and healing potions that hurt instead of help.
Summoning them directly skips the insomnia bookkeeping and puts a swooping attacker exactly where an encounter needs one. Pad customHealth to turn a 20-health nuisance into a proper night miniboss, add glowing so players can track dives against a black sky, or combine no_ai with no_gravity to hang a frozen specimen over a haunted build — without the gravity trait, a disabled phantom simply drops out of the air.
Night terror miniboss
/summon minecraft:phantom ~ ~ ~ {PersistenceRequired:1b,Glowing:1b,CustomName:"Night Terror",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Triple the default health with a glowing outline and a name bar reads as a boss phase; persistent stops the despawn timer from eating it before dawn.
Frozen rooftop haunt
/summon minecraft:phantom ~ ~ ~ {NoAI:1b,NoGravity:1b,Silent:1b}no_ai alone leaves the mob subject to gravity, so pairing no_gravity is what actually keeps it hovering in place over the build.
Daylight patrol flyer
/summon minecraft:phantom ~ ~ ~ {Fire:-32768s,PersistenceRequired:1b}Undead sunlight burn is what normally clears the sky at sunrise; fire immunity lets this one keep circling through the day shift.
Skeleton bomber run
/summon minecraft:phantom ~ ~ ~ {Passengers:[{id:"minecraft:skeleton"}]}A skeleton passenger fires from the phantom's back during dives, turning a melee swooper into a strafing archery platform.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:phantom ~ ~ ~ {PersistenceRequired:1b,Glowing:1b,CustomName:'{"text":"Night Terror"}',CustomNameVisible:1b,Health:60f,Attributes:[{Name:"generic.max_health",Base:60}]}Java 1.21.4
/summon minecraft:phantom ~ ~ ~ {PersistenceRequired:1b,Glowing:1b,CustomName:'{"text":"Night Terror"}',CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Java 26.2
/summon minecraft:phantom ~ ~ ~ {PersistenceRequired:1b,Glowing:1b,CustomName:"Night Terror",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Bedrock 26.x
/summon minecraft:phantom "Night Terror" ~ ~ ~Phantoms burn in direct sunlight like zombies and skeletons. Apply the fire_immune trait, keep the encounter underground or at night, or give the area a solid roof to block sky light.
20 health, the same as a zombie, which melts fast against endgame gear. Setting customHealth between 40 and 80 keeps a dive-bombing miniboss alive long enough for players to learn its pattern.
Yes — the avoidance is behavioral, not tied to how the mob spawned. Any summoned phantom with AI enabled steers clear of cats just like a natural insomnia spawn.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.