Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
The ghast is the largest common hostile mob by hitbox, four blocks on every side, yet it carries just 10 health, and that mismatch defines how it plays. It works as a sky-borne siege threat whose explosive fireballs pressure players across open Nether terrain, and as a one-shot puzzle piece in deflection challenges.
This generator assembles a ghast /summon command with names, health overrides, riders, and traits. A health override is the single most useful field here: raising 10 to 60 turns a pushover into a real aerial boss. Silent suppresses the crying, which otherwise carries across huge distances and gives away scripted spawns.
Placement needs care. The 4x4x4 body suffocates in tight rooms, and /summon skips the free-space checks natural spawning uses, so test each spawn point. If fireball craters threaten your build, the mobGriefing gamerule removes the terrain damage while leaving the knockback and direct hit intact.
Sky siege ghast
/summon minecraft:ghast ~ ~ ~ {PersistenceRequired:1b,Health:40f,attributes:[{id:"minecraft:max_health",base:40}]}Forty health survives a few deflected fireballs and full bow draws, stretching a normally instant kill into a real anti-air fight.
Named aerial boss
/summon minecraft:ghast ~ ~ ~ {PersistenceRequired:1b,CustomName:"Widow of the Wastes",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}The floating name tag stays legible at range, which matters for a target that opens fire from well outside melee reach.
Silent ambient floater
/summon minecraft:ghast ~ ~ ~ {Silent:1b,NoAI:1b,Invulnerable:1b,PersistenceRequired:1b}All the menace of the silhouette with none of the crying or fireballs, useful as background dressing for Nether skybox scenes.
Blaze-crewed ghast
/summon minecraft:ghast ~ ~ ~ {PersistenceRequired:1b,Passengers:[{id:"minecraft:blaze"}]}The passenger layers fast volleys on top of the slow explosive shots, forcing players to split attention between two projectile types.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:ghast ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Widow of the Wastes"}',CustomNameVisible:1b,Health:60f,Attributes:[{Name:"generic.max_health",Base:60}]}Java 1.21.4
/summon minecraft:ghast ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Widow of the Wastes"}',CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Java 26.2
/summon minecraft:ghast ~ ~ ~ {PersistenceRequired:1b,CustomName:"Widow of the Wastes",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Bedrock 26.x
/summon minecraft:ghast "Widow of the Wastes" ~ ~ ~Ten default health makes ghasts fragile against stray arrows and their own reflected fireballs. Set a custom health value of 40 or more so the opening volley exchange doesn't end the encounter.
Add the no_ai trait and the mob stops targeting and firing entirely. Pair it with silent to also drop the crying sounds for ambient sky decoration.
Fireball explosions break weak blocks like netherrack when mobGriefing is on. Turning the gamerule off preserves terrain while keeping the explosion's damage to players.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.