Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
The evoker is the strongest spellcaster you can drop into a custom encounter without resorting to command-block trickery: it raises lines and rings of biting fangs, conjures vexes in groups of three, and guarantees a totem of undying on death. That built-in kit makes it a natural mini-boss for woodland-mansion-themed maps, raid recreations, and any fight where you want pressure coming from two directions at once - fangs on the floor and vexes in the air.
This generator assembles the summon command for you. Set a custom name and boosted health to turn a 24-HP illager into a proper arena boss, toggle traits like persistent so it survives chunk unloads between play sessions, or seat it on a ravager for a mobile artillery platform. Each change updates the output instantly, so you can paste straight into a command block or chat.
Because evoker spells are AI-driven, the trait toggles interact with its kit in useful ways: no_ai produces a completely inert caster for cutscenes, while silent keeps the fanfare of its casting horns out of your soundtrack. The examples below cover the setups map-makers reach for most.
Arena spellcaster boss
/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:"Archmage Malzeth",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Combines a floating nameplate with health raised from the default 24 to 60, and persistent keeps the boss loaded-in between visits to the arena.
Ravager-mounted raid caster
/summon minecraft:ravager ~ ~ ~ {Passengers:[{id:"minecraft:evoker"}]}Summons a ravager carrying an evoker on its back; the rider keeps casting fangs and summoning vexes while the mount charges players down.
Unseen trap caster
/summon minecraft:evoker ~ ~ ~ {active_effects:[{id:"minecraft:invisibility",duration:999999,amplifier:0b,show_particles:0b}],Silent:1b}The caster body vanishes, but its fangs are separate entities and stay fully visible - players see teeth erupting from the floor with no obvious source.
Frozen objective target
/summon minecraft:evoker ~ ~ ~ {Glowing:1b,NoAI:1b,CustomName:"Bound Summoner"}no_ai shuts down every spell, so this one never casts fangs or vexes - useful as a glowing assassination target the player must reach and kill.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Archmage Malzeth"}',CustomNameVisible:1b,Health:60f,Attributes:[{Name:"generic.max_health",Base:60}]}Java 1.21.4
/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Archmage Malzeth"}',CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Java 26.2
/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:"Archmage Malzeth",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}Bedrock 26.x
/summon minecraft:evoker "Archmage Malzeth" ~ ~ ~Yes. The totem drop is part of the mob's normal loot, not tied to how it spawned, so command-summoned ones drop a totem just like mansion spawns.
There is no tag that disables only the vex spell. Either apply no_ai, which stops all casting, or run a repeating command block with kill @e[type=vex,distance=..30] to sweep the summons.
That is the wololo easter egg: an evoker with no target casts a color-change spell on nearby blue sheep when mob griefing is on. Keep dyed display sheep out of its line of sight.
Yes - set a custom health value in the builder. The default is 24, and values around 60-100 hold up well once players bring enchanted gear.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.