Evoker icon

Evoker Summon Command Generator

  • Category: hostile
  • Baby variant: no
  • Entity id: minecraft:evoker

The evoker is the strongest spellcaster you can drop into a custom encounter without resorting to command-block trickery: it raises lines and rings of biting fangs, conjures vexes in groups of three, and guarantees a totem of undying on death. That built-in kit makes it a natural mini-boss for woodland-mansion-themed maps, raid recreations, and any fight where you want pressure coming from two directions at once - fangs on the floor and vexes in the air.

This generator assembles the summon command for you. Set a custom name and boosted health to turn a 24-HP illager into a proper arena boss, toggle traits like persistent so it survives chunk unloads between play sessions, or seat it on a ravager for a mobile artillery platform. Each change updates the output instantly, so you can paste straight into a command block or chat.

Because evoker spells are AI-driven, the trait toggles interact with its kit in useful ways: no_ai produces a completely inert caster for cutscenes, while silent keeps the fanfare of its casting horns out of your soundtrack. The examples below cover the setups map-makers reach for most.

Example commands

Arena spellcaster boss

/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:"Archmage Malzeth",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}

Combines a floating nameplate with health raised from the default 24 to 60, and persistent keeps the boss loaded-in between visits to the arena.

Ravager-mounted raid caster

/summon minecraft:ravager ~ ~ ~ {Passengers:[{id:"minecraft:evoker"}]}

Summons a ravager carrying an evoker on its back; the rider keeps casting fangs and summoning vexes while the mount charges players down.

Unseen trap caster

/summon minecraft:evoker ~ ~ ~ {active_effects:[{id:"minecraft:invisibility",duration:999999,amplifier:0b,show_particles:0b}],Silent:1b}

The caster body vanishes, but its fangs are separate entities and stay fully visible - players see teeth erupting from the floor with no obvious source.

Frozen objective target

/summon minecraft:evoker ~ ~ ~ {Glowing:1b,NoAI:1b,CustomName:"Bound Summoner"}

no_ai shuts down every spell, so this one never casts fangs or vexes - useful as a glowing assassination target the player must reach and kill.

The same build across versions

Rows appear only where the output actually changes -- copy the one that matches your world.

Java 1.16

/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Archmage Malzeth"}',CustomNameVisible:1b,Health:60f,Attributes:[{Name:"generic.max_health",Base:60}]}

Java 1.21.4

/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Archmage Malzeth"}',CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}

Java 26.2

/summon minecraft:evoker ~ ~ ~ {PersistenceRequired:1b,CustomName:"Archmage Malzeth",CustomNameVisible:1b,Health:60f,attributes:[{id:"minecraft:max_health",base:60}]}

Bedrock 26.x

/summon minecraft:evoker "Archmage Malzeth" ~ ~ ~
  • Bedrock /summon does not accept Java entity NBT; omitted Health/Attributes, traits (persistent, custom_name_visible).

Worth knowing

  • Evokers drop one totem of undying on death, so any encounter you build around them doubles as a renewable totem source for the player.
  • The fang spell places rows or rings of evoker fangs along the ground; the fangs are their own entity and can pass under shields' reach, punishing players who stand still.
  • An evoker summons vexes three at a time and holds off on that spell while enough vexes already surround it, which naturally paces the swarm in a long fight.
  • An idle evoker near a blue sheep will cast its wololo spell and dye the sheep red, provided mob griefing is enabled - a well-known easter egg worth avoiding near decorative pens.
  • Naturally, evokers appear inside woodland mansions and in later raid waves, so summoned ones fit cleanly into mansion or village-defense map themes.

FAQ

Does a summoned evoker still drop a totem of undying?

Yes. The totem drop is part of the mob's normal loot, not tied to how it spawned, so command-summoned ones drop a totem just like mansion spawns.

How do I stop an evoker from filling my arena with vexes?

There is no tag that disables only the vex spell. Either apply no_ai, which stops all casting, or run a repeating command block with kill @e[type=vex,distance=..30] to sweep the summons.

Why did my evoker turn a blue sheep red?

That is the wololo easter egg: an evoker with no target casts a color-change spell on nearby blue sheep when mob griefing is on. Keep dyed display sheep out of its line of sight.

Can I raise an evoker's health for a boss fight?

Yes - set a custom health value in the builder. The default is 24, and values around 60-100 hold up well once players bring enchanted gear.