Minecraft Java 26.2 Zombie Preview
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Build
EquipmentArmor and hand items
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.
Visual entity builder
A witch fights an entirely ranged, chemistry-driven battle: splash potions of poison, slowness, weakness, and harming go out toward players, while gulps of Instant Health, Fire Resistance, Water Breathing, and Swiftness patch up whatever the fight throws back. No other vanilla hostile mob self-buffs this aggressively, which is why an unmodified witch already plays like a small support boss.
The state options here cover the tags map-makers actually reach for. Raise customHealth above the stock 26 so burst damage cannot delete your arena healer in one volley, pin a visible name over a coven leader, or set no_ai and invulnerable to park a motionless witch inside a swamp hut diorama. Passenger stacks turn a cave spider mount into a poison-on-poison jockey that forces players to burn through milk buckets.
Raid-support coven healer
/summon minecraft:witch ~ ~ ~ {PersistenceRequired:1b,CustomName:"Coven Healer",CustomNameVisible:1b,Health:40f,attributes:[{id:"minecraft:max_health",base:40}]}Extra health plus a floating name marks the priority target in a wave fight; persistent keeps her staged in the arena until the trigger fires.
Cave spider jockey
/summon minecraft:cave_spider ~ ~ ~ {Passengers:[{id:"minecraft:witch"}]}The spider applies poison on contact while the rider lobs splash poison from above, stacking two damage-over-time sources players must out-heal.
Muted hut prop
/summon minecraft:witch ~ ~ ~ {NoAI:1b,Invulnerable:1b,Silent:1b}no_ai suppresses both potion throwing and self-healing gulps, so this one stands still as scenery without drinking sounds leaking into the build.
Glowing night stalker
/summon minecraft:witch ~ ~ ~ {Glowing:1b,PersistenceRequired:1b,CustomName:"Bog Matron"}The glowing outline stays readable through swamp fog and walls, useful when the encounter asks players to hunt one specific target across dark terrain.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/summon minecraft:witch ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Coven Healer"}',CustomNameVisible:1b,Health:40f,Attributes:[{Name:"generic.max_health",Base:40}]}Java 1.21.4
/summon minecraft:witch ~ ~ ~ {PersistenceRequired:1b,CustomName:'{"text":"Coven Healer"}',CustomNameVisible:1b,Health:40f,attributes:[{id:"minecraft:max_health",base:40}]}Java 26.2
/summon minecraft:witch ~ ~ ~ {PersistenceRequired:1b,CustomName:"Coven Healer",CustomNameVisible:1b,Health:40f,attributes:[{id:"minecraft:max_health",base:40}]}Bedrock 26.x
/summon minecraft:witch "Coven Healer" ~ ~ ~Not selectively — potion drinking is baked into witch AI with no dedicated tag. The no_ai trait shuts down all behavior including drinking, which works for props; for live fights, plan burst damage that outpaces an Instant Health gulp.
Witches reduce incoming magic damage by 85%, a hidden resistance that applies to instant damage from any source. Physical hits, arrows, and fall damage go through at full value.
No. Raid witches are registered to the raid that spawned them, so one you summon fights independently, never appears on the raid bar, and cannot block the Hero of the Village payout.
Texture Preview
Zombie
Health
Default
Main Hand
None
Off Hand
None
Traits
None
Passengers
Root entity is the mount. Each passenger can contain its own nested Passengers chain.