Tridents cannot be crafted; in survival they come only from the small fraction of drowned that spawn holding one, which makes them the hardest standard weapon to obtain legitimately. A /give command skips that grind, which is why map economies almost always distribute tridents by command instead of expecting players to farm ocean mobs for hours.
It is effectively four weapons depending on enchantment. Loyalty makes a returning throwable, Riptide converts it into a movement tool that hurls you through water and rain, Channeling calls down lightning in thunderstorms, and Impaling piles damage onto ocean targets. Survival forces a choice — Riptide refuses to coexist with Loyalty or Channeling at an anvil — but the builder writes whatever combination an encounter calls for.
The base numbers justify the rarity: 9 melee damage beats a diamond sword outright, and a thrown hit lands for 8 with no charge-up beyond the throw animation.
Stormcaller boss trident
/give @p minecraft:trident[custom_name={text:"Stormcaller",color:"dark_aqua"},enchantments={"minecraft:loyalty":3,"minecraft:channeling":1}] 1Loyalty III brings it back after every throw and Channeling adds lightning during storms — the standard loadout for a weather-themed boss reward.
Riptide 100 launch trident
/give @p minecraft:trident[enchantments={"minecraft:riptide":100}] 1In rain or open water an over-cap Riptide flings the player enormous distances, a favorite elytra-free travel mechanic for ocean maps.
Ocean-raid impaler
/give @p minecraft:trident[lore=["Guardians die on contact"],enchantments={"minecraft:impaling":1000}] 1Over-cap Impaling trivializes monument raids on Java, where the bonus applies to guardians and other aquatic mobs.
Unbreakable guard pike
/give @p minecraft:trident[custom_name="Tide Warden's Pike",unbreakable={}] 1Thrown tridents lose durability like any tool, so the Unbreakable flag matters more here than on most melee weapons.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/give @p minecraft:trident 1Bedrock 26.x
/give @p trident 1Riptide replaces throwing with a self-launch that only functions in water or rain. In dry conditions the weapon still works in melee but the throw is disabled entirely.
No. There is no crafting recipe; survival players must take one from a trident-wielding drowned, so handing them out via /give is the normal route for maps and events.
An anvil rejects the pair, but a command can apply both. In practice Riptide's rule wins: the trident launches you in water or rain and still refuses a normal throw when dry.
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