Bow icon

Bow Give Command Generator

  • Item id: minecraft:bow
  • Command: /give

A bow's damage is tied to charge time: a full one-second draw deals 9 damage with a chance to crit for 10, while a snap shot barely scratches. That charging rhythm is exactly what commands let map-makers manipulate — over-cap Power removes the need to fish for crits, and Infinity removes arrow economy from the design entirely.

The /give builder also handles combinations survival forbids. An anvil refuses to put Infinity and Mending on the same bow, but a command applies both and the game honors both: shots cost a single stowed arrow while pickup XP quietly repairs the 384-point durability bar. Add a colored name and a couple of lore lines and the result reads as a proper artifact rather than a debug item.

Typical builds from this page: a Power 1000 sniper for a one-shot boss mechanic, a stacked-Punch control bow that flings players off bridges, or a Flame bow used less as a weapon and more as a remote igniter for TNT traps.

Example commands

Power 1000 one-shot sniper

/give @p minecraft:bow[custom_name={text:"Skypiercer",color:"aqua"},enchantments={"minecraft:power":1000}] 1

Any fully drawn shot deletes its target, which works well as a limited-ammo reward where arrow scarcity is the actual balancing lever.

Infinity + Mending forever bow

/give @p minecraft:bow[enchantments={"minecraft:infinity":1,"minecraft:mending":1}] 1

An anvil blocks this pairing, but a command applies both and each works normally — free shots plus XP-driven repair means the bow never runs dry or breaks.

Knockback control bow

/give @p minecraft:bow[enchantments={"minecraft:punch":10}] 1

Punch 10 launches targets far enough to clear gaps, which turns bridge fights and sky arenas into positioning battles instead of damage races.

Unbreakable igniter with lore

/give @p minecraft:bow[lore=["Lights TNT from a safe distance","Property of the demolition guild"],enchantments={"minecraft:flame":1},unbreakable={}] 1

Flame arrows prime TNT and light campfires on contact, and the Unbreakable flag means the tool never wears out mid-build.

The same build across versions

Rows appear only where the output actually changes -- copy the one that matches your world.

Java 1.16

/give @p minecraft:bow{display:{Lore:['{"text":"Lights TNT from a safe distance"}','{"text":"Property of the demolition guild"}']},Enchantments:[{id:"minecraft:flame",lvl:1s}],Unbreakable:1b} 1

Java 1.21.4

/give @p minecraft:bow[lore=['{"text":"Lights TNT from a safe distance"}','{"text":"Property of the demolition guild"}'],enchantments={levels:{"minecraft:flame":1},show_in_tooltip:true},unbreakable={show_in_tooltip:true}] 1

Java 26.2

/give @p minecraft:bow[lore=["Lights TNT from a safe distance","Property of the demolition guild"],enchantments={"minecraft:flame":1},unbreakable={}] 1

Bedrock 26.x

# Bedrock Stable - run this block for one item, then hold it in your main hand before /enchant.
# Omitted Java-only item data for Bedrock: lore, unbreakable.
/give @p bow 1
# Pick up the item, select it in your main hand, then run:
/enchant @p flame 1
  • Omitted Java-only item data for Bedrock: lore, unbreakable.

Worth knowing

  • Infinity fires unlimited shots as long as one arrow sits in the inventory, but tipped and spectral arrows are always consumed regardless of the enchantment.
  • Arrows shot from a Flame bow ignite TNT, campfires, and candles, making the weapon double as a long-range detonator.
  • The bow shakes slightly once the draw reaches maximum, which is the visual cue that the shot will fire at full velocity and damage.
  • Skeleton-dropped bows arrive damaged and occasionally enchanted, so a command-given bow with a clean durability bar is genuinely distinguishable loot.
  • Punch adds knockback to arrows without adding damage, so stacked levels reposition targets rather than kill them.

FAQ

Can a bow have Infinity and Mending at the same time?

Not through an anvil — the game treats them as mutually exclusive. A /give command applies both, and in play each functions normally: free shots and XP repair together.

What does Power 1000 do on a bow?

Power scales arrow damage per level with no hard ceiling in commands, so Power 1000 makes any full-draw shot lethal to every regular mob and unarmored player.

Does Infinity work with tipped arrows?

No. Infinity only covers plain arrows; tipped and spectral arrows are consumed on every shot, which is a common way to meter potion-arrow ammo in maps.