A bow's damage is tied to charge time: a full one-second draw deals 9 damage with a chance to crit for 10, while a snap shot barely scratches. That charging rhythm is exactly what commands let map-makers manipulate — over-cap Power removes the need to fish for crits, and Infinity removes arrow economy from the design entirely.
The /give builder also handles combinations survival forbids. An anvil refuses to put Infinity and Mending on the same bow, but a command applies both and the game honors both: shots cost a single stowed arrow while pickup XP quietly repairs the 384-point durability bar. Add a colored name and a couple of lore lines and the result reads as a proper artifact rather than a debug item.
Typical builds from this page: a Power 1000 sniper for a one-shot boss mechanic, a stacked-Punch control bow that flings players off bridges, or a Flame bow used less as a weapon and more as a remote igniter for TNT traps.
Power 1000 one-shot sniper
/give @p minecraft:bow[custom_name={text:"Skypiercer",color:"aqua"},enchantments={"minecraft:power":1000}] 1Any fully drawn shot deletes its target, which works well as a limited-ammo reward where arrow scarcity is the actual balancing lever.
Infinity + Mending forever bow
/give @p minecraft:bow[enchantments={"minecraft:infinity":1,"minecraft:mending":1}] 1An anvil blocks this pairing, but a command applies both and each works normally — free shots plus XP-driven repair means the bow never runs dry or breaks.
Knockback control bow
/give @p minecraft:bow[enchantments={"minecraft:punch":10}] 1Punch 10 launches targets far enough to clear gaps, which turns bridge fights and sky arenas into positioning battles instead of damage races.
Unbreakable igniter with lore
/give @p minecraft:bow[lore=["Lights TNT from a safe distance","Property of the demolition guild"],enchantments={"minecraft:flame":1},unbreakable={}] 1Flame arrows prime TNT and light campfires on contact, and the Unbreakable flag means the tool never wears out mid-build.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/give @p minecraft:bow 1Bedrock 26.x
/give @p bow 1Not through an anvil — the game treats them as mutually exclusive. A /give command applies both, and in play each functions normally: free shots and XP repair together.
Power scales arrow damage per level with no hard ceiling in commands, so Power 1000 makes any full-draw shot lethal to every regular mob and unarmored player.
No. Infinity only covers plain arrows; tipped and spectral arrows are consumed on every shot, which is a common way to meter potion-arrow ammo in maps.
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