The diamond sword sits at the top of the survival melee tree until netherite, dealing 7 attack damage at a 1.6 attack speed on Java with 1,561 durability to burn through. That baseline makes it the default reward item for adventure maps: players immediately understand its value, and every stat stacked on top of it reads as a deliberate upgrade rather than a gimmick.
A /give command can push the item far past survival limits. Over-cap enchantments such as Sharpness 1000 turn it into a one-hit admin blade, the Unbreakable flag deletes durability as a concern, and a colored name plus a few lore lines let you brand it as a quest reward, a rank-kit weapon, or a boss drop with its own backstory.
Everything transfers cleanly down the upgrade path, too: a diamond sword upgraded at a smithing table keeps its enchantments, name, and lore on the resulting netherite sword, so a custom blade handed out early in a map can stay with the player through the endgame.
# Bedrock Stable - run this block for one item, then hold it in your main hand before /enchant.
# Omitted Java-only item data for Bedrock: custom_name.
/give @p diamond_sword 1
# Pick up the item, select it in your main hand, then run:
/enchant @p sharpness 1000
Omitted Java-only item data for Bedrock: custom_name.
Worth knowing
On Java a diamond sword deals 7 attack damage at 1.6 attack speed, and the attack-cooldown bar must fully recover for a swing to land that full number.
Sweeping Edge exists only on Java, where it boosts the crowd-hitting sweep attack; Bedrock swords never sweep, so the enchantment has nothing to modify there.
Animals killed while burning from Fire Aspect drop cooked meat instead of raw, effectively baking a furnace into the weapon.
Upgrading at a smithing table with a netherite ingot and upgrade template carries the sword's enchantments, custom name, and lore onto the netherite result.
Looting only increases drops when the enchanted sword itself lands the killing blow, so grinder designs that soften mobs first still need the final hit by hand.
FAQ
Can a diamond sword have Sharpness 1000?
Yes. Survival enchanting caps Sharpness at V, but /give accepts any level and Sharpness 1000 one-shots every regular mob. The generator writes the over-cap level into the command for you.
How do I make a diamond sword unbreakable?
Enable the Unbreakable toggle; the item then ignores all durability loss permanently. The flag also survives a smithing-table upgrade to netherite.
Does rarity change anything besides looks?
No. Rarity only controls the color of the item's name text — epic shows light purple, rare shows aqua. Damage, durability, and enchantability are untouched.