Tipped arrows carry a potion payload that transfers to whatever they hit, and /give is the only way to hand them out in exact counts without running a brewing operation first. This generator writes the potion data for every stock variant, from night vision through turtle master, so a full stack of 64 poison arrows is one command instead of eight crafting cycles and a trip to the End for dragon's breath.
Duration is the main design trap. An arrow applies its effect at one eighth of the drinkable potion's length, so a standard poison arrow lands roughly five seconds of poison rather than the potion's forty-five. Reach for the long_ variants whenever the effect needs to persist through a fight, and remember that harming and healing ignore the reduction entirely because instant effects have no duration to shrink.
For map builds, tipped arrows are the cheapest ranged status delivery vanilla offers: dispensers fire them with the payload intact, so a tripwire-fed dispenser becomes a weakness trap or a slowness turret with zero command blocks at runtime. A weakness arrow even substitutes for the splash potion step when curing a zombie villager, which lets rescue quests happen at bow range.
Full stack of Poison II arrows
/give @p minecraft:tipped_arrow[potion_contents={potion:"minecraft:strong_poison"}] 64strong_poison ticks damage faster than the base effect, and a stack of 64 keeps an archer supplied through an entire raid defense with no brewing stand in sight.
Named Turtle Master siege bolts
/give @p minecraft:tipped_arrow[custom_name={text:"Siegebreaker Bolt",color:"dark_aqua"},lore=["Slows the target to a crawl","Standard issue on the east wall"],potion_contents={potion:"minecraft:turtle_master"}] 16Combines a potion payload with a custom name and lore. Turtle Master applies Slowness and Resistance together, so it pins a target in place while ironically hardening them — great for capture mechanics, poor for damage races.
Slow Falling rescue arrows
/give @p minecraft:tipped_arrow[potion_contents={potion:"minecraft:long_slow_falling"}] 8Shooting a falling teammate applies Slow Falling mid-air and cancels the landing damage; the long_ variant stretches the float to about thirty seconds, enough to glide down most map towers.
Executioner's Harming volley
/give @p minecraft:tipped_arrow[custom_name={text:"Executioner's Quarrel",color:"dark_red"},potion_contents={potion:"minecraft:strong_harming"}] 32Instant Damage II stacks magic damage on top of the arrow's own projectile damage in a single hit — but it heals undead targets, so keep these out of zombie arenas.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/give @p minecraft:tipped_arrow 1Bedrock 26.x
/give @p tipped_arrow 1One eighth of the potion's duration. An arrow of poison applies about five seconds of poison instead of the potion's forty-five, so pick long_ variants when the effect must outlast a short exchange.
No. Infinity only stops plain arrow consumption; every tipped shot spends an arrow from the inventory, which is exactly why command-given stacks of 64 are worth handing out.
The arrow of Weakness. Hit the zombie villager with it, then feed it a golden apple — the arrow substitutes for the splash potion step and works from a safe distance.
Loading the workbench…