The totem of undying is the only item that intercepts death itself, which makes it the cleanest extra-life primitive a map can hand out. One /give puts it in a player's hand without anyone building an evoker farm, and because activation consumes the item, the economy balances itself: every totem issued is exactly one refunded death, no more.
Custom names and lore matter more on totems than on most items because a totem sits visibly in the offhand for its whole lifespan. A gold-named contract with a lore line spelling out the deal is interface text the player carries into every fight. Counts are worth using too: totems refuse to stack, so a /give with a count of 5 lays five lives across five separate slots, turning the hotbar itself into a life counter.
Boss-arena second chance
/give @p minecraft:totem_of_undying[custom_name={text:"Contract of the Evoker",color:"gold"},lore=["One death, refunded","Consumed on use"]] 1Name and lore together turn a plain totem into a scripted arena item that players immediately read as their single free death.
Five-life hardcore kit
/give @p minecraft:totem_of_undying 5Totems never stack, so a count of 5 lands in five separate slots, giving each player a visible countdown of remaining lives.
Epic keepsake totem
/give @p minecraft:totem_of_undying[custom_name={text:"Last Breath",color:"light_purple"},rarity=epic] 1Pairing a light purple name with epic rarity marks this as a story item, distinct from the disposable lives handed out at spawn.
Rows appear only where the output actually changes -- copy the one that matches your world.
Java 1.16
/give @p minecraft:totem_of_undying 1Bedrock 26.x
/give @p totem_of_undying 1Yes, either the main hand or the offhand counts at the instant of fatal damage. Anywhere else in the inventory does nothing, which is why players park one in the offhand slot.
No. Void damage and the /kill command both bypass totems, so a fall out of the world or an admin kill ends the run regardless of what is being held.
Set a count on the /give. Because the stack limit is 1, a count of 5 fills five slots, and each slot quietly represents one extra life for that player.
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